To see all of my work, check out my GitHub or my itch.io!
Currently working on an original indie fighting game in the IKEMEN-GO engine. What originally started out as a small project for the Fighting Game Jam turned into a full-featured game. Come see our progress!
Rage platformer made in Unity as a final project for UVA Game Design course. Me and a small team created a full game design document, prototyped out game mechanics, and then build the whole thing out over a month. Come try out the levels and see how many you can beat!
Achieved 3rd place in the ML4VA Machine learning competition by training an XGBoost algorithm based off of public Virginia testing data to predict Virginia K-12 State Assessment pass rates based on various socioeconomic factors. To do this, we cleaned a public Kaggle dataset and trained various different kinds of models until we found XGBoost to be most effective, achieving an R-Squared score of 0.7683. See the source code here!
Short Spooky Halloween game jam project I did with the local RVA Game Jams group. I was a scripter and helped design the levels and implemented the Donkey Kong inspired section. This was one of my first real in-person game jams and was a great experience. Complete the ritual before it is too late!
Created a mouse training game in Unity to help drill common mouse movements found in competitive Real-Time-Strategy games. This was a Summer project between my freshman and sophomore year when I barely knew how to code, and LLMs hadn't even gone public yet. Was just me, YouTube tutorials, and way too much free time. Let's train those mouse skills!
© 2026 Jerry Gu. All Rights Reserved.